A creator-only feature

Don't make a game.
Make a season.

A season stacks multiple games under one umbrella — one leaderboard, one prize, one persistent room for the chatter. Every new game brings your audience back. Every new game compounds your sponsorship. It's the difference between a moment and a relationship.

Hero visual

Stylized rendering of a published season card with the gradient border treatment, showing 3–4 stacked games inside (real and placeholder), a sponsor banner up top, and an avatar stack at the bottom. The card should feel alive — slight 3D tilt, hint of motion.

01 What you get

Three reasons
this beats a one-shot game.

1

Built-in retention

Every new game in a season pings every existing participant. You don't have to re-promote — you just publish. The season's leaderboard gives players a reason to come back, every time.

2

Sponsorship that compounds

Brands pay more for sustained presence than a single impression. A season-level sponsor sits in front of an active audience for weeks, across every game in the lineup.

3

Yours alone

Seasons are exclusive to verified creators. Regular users can't make them. When you pitch a brand or pull your audience in, this is a tool nobody else on the platform has.

A game is a moment.
A season is a relationship.

02 Anatomy

What's inside
a season.

A season is a wrapper. The games inside it are still games — they keep their own sponsors, prizes, and contests. Layer on top of that:

  • GamesReal ones, on a schedule. Build them in the season context or attach existing standalone games.
  • RoadmapPlaceholders for what's coming. Tease future games without committing to the full build yet.
  • LeaderboardPoints sum across all games. One overall champion at the end. Players can drill into anyone's score, week by week.
  • ChatOne persistent room. Surfaces everywhere — on the season page and inside every game. Your "Host" badge marks you.
  • SponsorsOne default for the season. Override at the game level when a specific game has its own brand partner. If you don't override, the game just shows the season's.
Annotated anatomy

Annotated screenshot of a published season page with callout labels pointing to: the sponsor banner, the season header with host attribution, the games tab with mixed real games and placeholders, the leaderboard tab, and the persistent chat in the right rail.

03 The roadmap trick

Promise now.
Build it later.

"Add now, build later" lets you drop a placeholder onto the season's roadmap with just a name and an estimated date. Your audience sees what's coming. You build the actual game when you're ready.

When you finish building it and publish, the placeholder slot auto-converts to the real game in place. No reordering, no awkward replacement — the slot you teased becomes the game you delivered.

Placeholder roadmap

Visual showing the season's Games tab with one published game (solid gradient border, "Make selections" CTA) sitting above two placeholder cards (dashed borders, names + estimated dates). Annotation showing the host-only build/edit affordances.

04 Sponsorship

One sponsor by default.
Different ones where it matters.

Set one sponsor and prize when you create the season — they'll show up on the season page and on every game inside it. If a single game has a different brand partner, override at the game level. Most seasons run with one sponsor for everything.

By default

Season sponsor

Set it once. It cascades down — appears on the season page and every child game automatically.

When needed

Game override

Add a sponsor on a specific game and it overrides the season's for that game only. Leave it blank and the game falls back to the season default.

Default + override

Diagram showing a season with one sponsor (e.g., Anthropic) cascading down to three game cards. Two of them inherit the season sponsor automatically. The third has its own sponsor (e.g., Adidas) that overrides — annotated with an arrow showing it's a per-game override, not a replacement.

05 Worth knowing

A few mechanics
before you launch.

Scoring is a simple sum

A player's season score is the sum of points from every game in the season. No weighting, no drop-the-lowest. Players can tap any leaderboard row to see exactly which games their points came from.

Late joiners can still play

Players can join a season at any time. They miss out on games whose results have already come in, but they can still play every game still open — and climb the board from there.

Games are reversible

Attached a game to a season and want to pull it out? You can. The game becomes standalone, the season's leaderboard recalculates, and participants get an email letting them know.

Finalize when you're ready

When the season's done, hit Finalize. The leaderboard locks, prizes go out, and the season closes out — but stays in your archive and your audience's history.

Now build one.

Five fields and you're in draft. Add games when you're ready. Publish when you want them to see it.